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#13361198 Jul 21, 2017 at 10:02 PM · Edited 2 months ago
499 Posts
Creature Handler

CH's can now tame the following babies as mounts!

Blurrg
Graul
Gronda
Kashyyyk Bantha
Lantern Bird
Murra Blanca
Mutant Rancor
Nerf
Painted Spat
Peko Peko
Rancor
Snorbal
Spiketail Blurrg
Whisper Bird

The following can be purchased from the Galaxy Token vendor:

Armored Bantha
Armored Dewback
Armored Tauntaun


The following we have no idea what we are going to do with yet:

Armored Varactyl
Undead Mutant Rancor






Survey Droid
Now email Stats for resources

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Jedi Journeyman

- Must have 240 (or more0 Skill Points used in Jedi
- Must be a rebel or imperial. NO neutral
- Must NOT be Combatant or SF
- Once you meet the above, goto a shrine and kneel.
- Journeyman Trainers are located at dark and light enclaves.


Fixes for Test
- Fixed schematics for various tokens
- Fixed lair names on Mandalore and Taanab
- Added Melee Mitigation 1 to Master Journeyman
- Adjusted Mount ferocity so they can be controlled by non-ch's
- Sith Speeder sounds now working


Jedi / BH / Ranged
- Ranged have a higher chance to by pass saber block
- Maser BH have an even greater chance to by pass saber block
- Lightsabers will have a higher change for armor break on non-jedi characters armor


Master Powers

- New Master Powers Light Saber
- Added timers to choke, MindBlast1, Mindblast2
- Added dmg to ForceKnockDown 1 - 3, ForceThrow 1 - 2, ForceWeaken 1 - 2
- Added a dizzy state to ForceKnockDown3
- ForceWeaken 1 and 2 now hit all pools for damage

New Changes - 16 July 2017
1. Changed timers on choke, AI, mindblast1, and mindblast2 to 1 minute
2. All times will display how long you have left before the time is up when you use the ability again
3. Fixed bypass saberblock for non ranged toons and non ranged NPCS (the effect will not fire unless they are ranged)
4. All powers require the user to have a saber equipped to use the power
5. Fixed a bug when the user tries a ability with a timer that it fires the ability and adds a the timer still even though the user gets an error telling them that they need to have a saber equipped.
6. Avatar Station and Star Destroying Dungeons have been added to quick travel guy.

New Changes - 17 July 2017
1. All powers attack abilities now use the saber speed and saber force cost to calculate how fast you can cast and how much force is used.

New Changes - 18 July 2017
1. Modification to the Master Powers saber to account for the change in the use of saber speed in the equation when seeing how fast an ability can be cast for powers. (this should put Master Powers speed and force use on par with Master Sabers)

2. Clothing/Armor will now have it's name change to yellow when an attachment is added - showing that it has an attachment in the item.

An attempt at making armor and clothing attachments more useful, and less junk drops.
Along with attempting to make item specific skill mods make sense.

Disabled Skill Mods:

"combat_healing_ability",
"healing_ability",
"keep_creature",
"stored_pets",
"combat_medic_effectiveness",

Removed Skill Mods:

aim
alertlert
beserk - from what I can tell the skill has no effect of effectiveness or duration
carbine_aim
clothing_repair
combat_bleed_defense
droid_complexity
droid_customization
foraging
grenade_assembly
grenade_experimentation
heavyweapon_accuracy
heavyweapon_speed
instrument_assembly
intimidate - from what I can tell the skill has no effect. The ability Intim1 and Intim2 have set resists and duration.
medical_foraging
onehandmelee_damage
pistol_aim
rescue
rifle_aim
steadyaim
structure_complexity
twohandmelee_damage
volley
warcry - same reasoning as initimdate.


Added Skill Mods:

Bio-Engineer:
bio_engineer_assembly
bio_engineer_experimentation
dna_harvesting

Commando:
heavy_flame_thrower_accuracy
heavy_flame_thrower_speed
heavy_rifle_acid_accuracy
heavy_rifle_acid_speed

Jedi:
forceknockdown_accuracy
forcelightning_accuracy
forcethrow_accuracy
forceweaken_accuracy
mindblast_accuracy
forceintimidate_accuracy
force_regen
jedi_state_defense
onehandlightsaber_accuracy
onehandlightsaber_speed
polearmlightsaber_accuracy
polearmlightsaber_speed
twohandlightsaber_accuracy
twohandlightsaber_speed

Scout / Ranger:
creature_harvesting

Squad Leader:
group_melee_defense
group_ranged_defense

Teris Kasi Artist
unarmed_passive_defense = defense acuity

On Armor (not attachments)removed everything except tributary defense skill mods to make it more appealing to any combat class.
On Clothing (not attachments)removed most all combat related skill mods
On Weapons removed any skill mod not related to that weapon.

New Changes - 22 July 2017

- New Journeyman Heal - Heal ALL wounds. Heals all pools and Force, removed all states and battle fatigue.




- Can only be used 1x every 24 hours



- New Jedi Trinket - Placed in Journeyman Damage and Force Refined Crystal Pack. Must be looted (tbd) and is a no-trade item.


- Fixed Squill Master Title
- Chiss Females can now wear dress shoes.
- Fixed Chef Barrels
- Adjusted Loot Drops for Perls (better chance to get one)

New Changes - 23 July 2017
The following force powers have been updated.
All Powers attacks and buffs now use the lightsaber speed and force cost.

  • Force Choke - Dmg has been increased as well as DOT Dmg
  • Force Intimdate 1 & 2 - no change other then FC and Speed
  • Force KnockDown 1 - Added damage to the ability does Action Dmg
  • Force KnockDown 2 - Added damage to the ability and stun effect does Action Dmg
  • Force KnockDown 3 - Added damage to the ability and dizzy effect does Action Dmg
  • Force Lightning Cone 1 - no change other then FC and Speed
  • Force Lightning Cone 2 - Added Blind Effect
  • Force Lightning Single 1 - no change other then FC and Speed
  • Force Lightning Single 2 - no change other then FC and Speed
  • Force Throw 1 - no change other then FC and Speed
  • Force Throw 2 - no change other then FC and Speed
  • Force Weaken 1 & 2 - Added Dmg (hits all pools)
  • Mind Blast 1 - no change other then FC and Speed
  • Mind Blast 2 - Mind Bleed and ability now does Mind Damage only

New Changes - 31 July 2017

- Journyman now have the following added:
-Novice Journeyman - Jedi toughness 5, lightsaber toughness 5
- Journeyman lightsaber 1 - Jedi toughness 5, lightsaber toughness 5
- Journeyman lightsaber 2 - Jedi toughness 5, lightsaber toughness 5
- Journeyman lightsaber 3 - Jedi toughness 5, lightsaber toughness 5
- Journeyman lightsaber 4 - Jedi toughness 5, lightsaber toughness 5

- New Abilities - Jedi MindTrick 1,2 and 3. Ability reflects damage back onto the attacker, as long as the state is applied on the attacker, causing damage to random pools.


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